This happened when I tried to load an empty C++ project with nothing in it. C++ projects were running on my system before this and I started messing with some plugins to get an IDE working to edit C++ projects.
Here is my output:
[2016.02.12-14.57.43:502][ 0]LogDirectoryWatcher:Error: inotify_add_watch cannot watch folder /home/brian/UnrealEngine/Engine/Plugins/Blendables/LightPropagationVolume/Content/ (errno = 2, No such file or directory)
[2016.02.12-14.57.43:502][ 0]LogDirectoryWatcher:Error: inotify_add_watch cannot watch folder /home/brian/UnrealEngine/Engine/Plugins/Experimental/CharacterAI/Content/ (errno = 2, No such file or directory)
1001[2016.02.12-14.57.59:326][ 0]LogLinker:Warning: Can’t find file ‘/Game/FlyingBP/FlyingOverview’
1001[2016.02.12-14.57.59:327][ 0]LogLinker:Warning: Can’t find file ‘/Game/FlyingBP/FlyingOverview’
1001[2016.02.12-14.57.59:328][ 0]LogLinker:Warning: Can’t find file ‘/Game/FlyingBP/FlyingOverview’
[2016.02.12-14.57.59:328][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Class /Game/FlyingBP/FlyingOverview.FlyingOverview_C’
[2016.02.12-14.58.00:754][ 0]LogConsoleManager:Warning: Console variable ‘r.VSync’ wasn’t set (‘GameSetting’ has a lower priority than ‘SystemSettingsIni’)
[2016.02.12-14.58.00:754][ 0]LogConsoleResponse:Display:
[2016.02.12-14.58.01:428][ 0]LogLinuxPlatformFile:Warning: open(’/home/brian/UnrealEngine/Engine/DerivedDataCache/2/2/3/TEXTURE_814DCC3DC72143F49509781513CB9855_BGRA8_56BEDB7D4D934FA4B20DE6BE61E6E95__C4334361B14AE732A1EFFB7B31B471F36E826B40.udd’, ORDONLY) failed: errno=24 (Too many open files)
[2016.02.12-14.58.01:428][ 0]LogTexture:Warning: GetMipData failed for /Engine/EditorResources/LightIcons/S_LightError.S_LightError (B8G8R8A8)
[2016.02.12-14.58.01:445][ 0]LogTexture:Display: Building textures: S_LightError (BGRA8)
[2016.02.12-14.58.01:462][ 0]LogLinuxPlatformFile:Warning: open(’/home/brian/UnrealEngine/Engine/DerivedDataCache/0/8/1/TEXTURE_814DCC3DC72143F49509781513CB9855_AUTODXT_FA8393994E4663BDC7A871A870214__AFB8FE89CA1E70222ABF45876CF28D8615FB56F9.udd’, ORDONLY) failed: errno=24 (Too many open files)
[2016.02.12-14.58.01:462][ 0]LogTexture:Display: Building textures: T_Loft_Spline (AutoDXT)
[2016.02.12-14.58.01:486][ 0]LogLinuxPlatformFile:Warning: open(’/home/brian/UnrealEngine/Engine/DerivedDataCache/7/1/9/TEXTURE_814DCC3DC72143F49509781513CB9855_AUTODXT_FA8393994E4663BDC7A871A870214__FF19969BE0EFA51B3CD01A0C9CB28C7F26301BDD.udd’, ORDONLY) failed: errno=24 (Too many open files)
[2016.02.12-14.58.01:486][ 0]LogTexture:Warning: GetMipData failed for /Engine/EditorResources/Spline/T_Loft_Spline.T_Loft_Spline (DXT5)
[2016.02.12-14.58.01:488][ 0]LogTexture:Display: Building textures: T_Loft_Spline (AutoDXT)
[2016.02.12-14.58.01:505][ 0]LogLinuxPlatformFile:Warning: open(’/home/brian/UnrealEngine/Engine/DerivedDataCache/7/1/9/TEXTURE_814DCC3DC72143F49509781513CB9855_AUTODXT_FA8393994E4663BDC7A871A870214__FF19969BE0EFA51B3CD01A0C9CB28C7F26301BDD.udd’, ORDONLY) failed: errno=24 (Too many open files)
[2016.02.12-14.58.01:505][ 0]LogTexture:Error: Failed to build texture /Engine/EditorResources/Spline/T_Loft_Spline.T_Loft_Spline.
[2016.02.12-14.58.01:505][ 0]LogLinuxPlatformFile:Warning: open(’/home/brian/UnrealEngine/Engine/Content/EngineMaterials/BlinkingCaret.uasset’, ORDONLY) failed: errno=24 (Too many open files)
[2016.02.12-14.58.01:505][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineMaterials/BlinkingCaret.uasset’.
[2016.02.12-14.58.01:506][ 0]LogLinuxPlatformFile:Warning: open(’/home/brian/UnrealEngine/Engine/Content/EngineMaterials/DefaultNormal.uasset’, ORDONLY) failed: errno=24 (Too many open files)
[2016.02.12-14.58.01:506][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineMaterials/DefaultNormal.uasset’.
[2016.02.12-14.58.01:507][ 0]LogLinuxPlatformFile:Warning: open(’/home/brian/UnrealEngine/Engine/Content/EngineMaterials/Grid_N.uasset’, ORDONLY) failed: errno=24 (Too many open files)
[2016.02.12-14.58.01:507][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineMaterials/Grid_N.uasset’.
[2016.02.12-14.58.01:507][ 0]LogLinuxPlatformFile:Warning: open(’/home/brian/UnrealEngine/Engine/Content/EngineMaterials/LandscapeHolePhysicalMaterial.uasset’, ORDONLY) failed: errno=24 (Too many open files)
[2016.02.12-14.58.01:507][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineMaterials/LandscapeHolePhysicalMaterial.uasset’.
[2016.02.12-14.58.01:507][ 0]LogLinuxPlatformFile:Warning: open(’/home/brian/UnrealEngine/Engine/Content/EngineMaterials/PaperDiffuse.uasset’, ORDONLY) failed: errno=24 (Too many open files)
[2016.02.12-14.58.01:507][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineMaterials/PaperDiffuse.uasset’.
[2016.02.12-14.58.01:508][ 0]LogLinuxPlatformFile:Warning: open(’/home/brian/UnrealEngine/Engine/Content/EngineMaterials/PaperNormal.uasset’, ORDONLY) failed: errno=24 (Too many open files)
[2016.02.12-14.58.01:508][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineMaterials/PaperNormal.uasset’.
[2016.02.12-14.58.01:508][ 0]LogLinuxPlatformFile:Warning: open(’/home/brian/UnrealEngine/Engine/Content/EngineMaterials/PhysMat_Rubber.uasset’, ORDONLY) failed: errno=24 (Too many open files)
[2016.02.12-14.58.01:508][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineMaterials/PhysMat_Rubber.uasset’.
[2016.02.12-14.58.01:508][ 0]LogLinuxPlatformFile:Warning: open(’/home/brian/UnrealEngine/Engine/Content/EngineFonts/SmallFont.uasset’, ORDONLY) failed: errno=24 (Too many open files)
[2016.02.12-14.58.01:508][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineFonts/SmallFont.uasset’.
[2016.02.12-14.58.01:508][ 0]LogLinuxPlatformFile:Warning: open(’/home/brian/UnrealEngine/Engine/Content/EngineFonts/TinyFont.uasset’, ORDONLY) failed: errno=24 (Too many open files)
[2016.02.12-14.58.01:508][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineFonts/TinyFont.uasset’.
[2016.02.12-14.58.01:509][ 0]LogLinuxPlatformFile:Warning: open(’/home/brian/UnrealEngine/Engine/Content/EngineResources/M_StreamingPause.uasset’, ORDONLY) failed: errno=24 (Too many open files)
[2016.02.12-14.58.01:509][ 0]LogLinker:Warning: Error opening file ‘…/…/…/Engine/Content/EngineResources/M_StreamingPause.uasset’.
[2016.02.12-14.58.01:519][ 0]LogCook:Display: Done creating registry. It took 0.00s.
[2016.02.12-14.58.01:521][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module ‘SmartSnapping’ because the file ‘/home/brian/UnrealEngine/Engine/Binaries/Linux/’ was not found.
[2016.02.12-14.58.01:606][ 0]LogLinuxPlatformFile:Warning: open(’/home/brian/UnrealEngine/Engine/Content/Internationalization/icudt53l/brkitr/line.brk’, ORDONLY) failed: errno=24 (Too many open files)
Assertion failed: Ptr.IsValid() [File:/home/brian/UnrealEngine/Engine/Source/Runtime/Core/Private/Internationalization/ICUCulture.cpp] [Line: 35]
Creating a break iterator object failed using locale en_US. Perhaps this locale has no data.
[2016.02.12-14.58.01:607][ 0]LogLinux:Error: appError called: Assertion failed: Assertion failed: Ptr.IsValid() [File:/home/brian/UnrealEngine/Engine/Source/Runtime/Core/Private/Internationalization/ICUCulture.cpp] [Line: 35]
Creating a break iterator object failed using locale en_US. Perhaps this locale has no data.
Signal 11 caught.
EngineCrashHandler: Signal=11
[2016.02.12-14.58.01:653][ 0]LogLinux: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0x00000003
[2016.02.12-14.58.01:653][ 0]LogLinux: Assertion failed: Assertion failed: Ptr.IsValid() [File:/home/brian/UnrealEngine/Engine/Source/Runtime/Core/Private/Internationalization/ICUCulture.cpp] [Line: 35]
Creating a break iterator object failed using locale en_US. Perhaps this locale has no data.
[Callstack] 02 0x00007f7a84a8f801 ReportCrash(FLinuxCrashContext const&)
[Callstack] 03 0x000000000042ecab EngineCrashHandler(FGenericCrashContext const&)
[Callstack] 04 0x00007f7a84a93098 PlatformCrashHandler(int, siginfo_t*, void*)
[Callstack] 05 0x00007f7a85566d10 /lib/x86_64-linux-gnu/libpthread.so.0(+0x10d10) [0x7f7a85566d10]
[Callstack] 06 0x00007f7a84a9d05c FOutputDeviceLinuxError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&)
[Callstack] 07 0x00007f7a84b65914 FOutputDevice::Logf(wchar_t const*, …)
[Callstack] 08 0x00007f7a84b45f90 FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …)
[Callstack] 09 0x00007f7a84a53302 /home/brian/UnrealEngine/En[2016.02.12-14.58.01:655][ 0]LogExit: Executing StaticShutdownAfterError
[2016.02.12-14.58.01:671][ 0]LogLinuxPlatformFile:Warning: open(’/home/brian/UnrealEngine/Engine/Binaries/Linux/crashinfo-MyProject-pid-1225-051A4BE50102090C003A0291D6E651E7/diagnostics.txt’, Flags=0x00080041) failed: errno=24 (Too many open files)
[2016.02.12-14.58.01:671][ 0]LogLinuxPlatformFile:Warning: open(’/home/brian/UnrealEngine/Engine/Binaries/Linux/crashinfo-MyProject-pid-1225-051A4BE50102090C003A0291D6E651E7/wermeta.xml’, Flags=0x00080041) failed: errno=24 (Too many open files)
[2016.02.12-14.58.01:671][ 0]LogLinuxPlatformFile:Warning: open(’/home/brian/UnrealEngine/Engine/Binaries/Linux/crashinfo-MyProject-pid-1225-051A4BE50102090C003A0291D6E651E7/minidump.dmp’, Flags=0x00080041) failed: errno=24 (Too many open files)
[2016.02.12-14.58.01:671][ 0]LogLinuxPlatformFile:Warning: open(’/home/brian/Documents/Unreal Projects/Section_02/MyProject/Saved/Logs/MyProject.log’, ORDONLY) failed: errno=24 (Too many open files)
Starting …/…/…/engine/binaries/linux/crashreportclient
[2016.02.12-14.58.01:671][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(1)
UE 4.9
Ubuntu 15
GeForce GTX 750 series card
AMD 8 core processor