Ue4 Problem With Foliage Culling/ Insivible Mesh , but Still bad Shader Complexity

Hey, I have an Strange problem, with Foliage Tool, i have Culling it, it Works, but when i View the Shader Complexity, it Stills Render something, any ideas?

It Hits my performance Massive, hope Someone can Help me , Thanks! / Dithered LOD Transition on Material is Enabled btw.

https://puu.sh/yWU8F/b7a2907840.png

https://puu.sh/yWU9a/8fa33099f3.png

Yeah, I have the same problem, but I still don’t have any solution. Someone said that I should cut off transparent areas, but it will increase polycount and besides - it’s not a solution. It’s just hiding a problem :confused: