UE5 water Buoyancy system

Hello everyone. I use the water plugin in UE5 and the Buoyancy system. Can I programmatically change the settings of this component right during gameplay using blueprints? I tried to find some way, but apparently this system is not designed to be rebuilt during the game. I tried changing the pontoon array, but even simply erasing and filling in the same data leads to incorrect behavior of the object on the water. Maybe there is some way that I missed?



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