Hello, I’m having an issue where UMG slots set to low alpha (under 0.34 specifically) disappear entirely.
Repro steps:
- Create a new Widget Blueprint, with an Image slot.
- Set the Image slot’s opacity/alpha to something below 0.34.
- Create an Actor Blueprint with a Widget component set to the above Blueprint. You won’t see the Widget.
- You can see the Widget appear in the viewport of the actor Blueprint by changing the Image slot alpha to something like 0.5 and recompiling the Widget Blueprint.
Originally I encountered this issue with textures and assumed it was a problem with my images, but in reproing for this question I found it happened without a texture.
Am I missing something or is this a bug?