Hi,
I’m using 4.8.1, this is the log from VS:
1>------ Build started: Project: Inventory48, Configuration: Development_Editor x64 ------
2>------ Skipped Build: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
2>Project not selected to build for this solution configuration
1> Parsing headers for Inventory48Editor
1> Reflection code generated for Inventory48Editor
1> Performing 2 actions (4 in parallel)
1> InvGrid.cpp
1>C:\Users\.\Documents\Unreal Projects\Inventory48\Plugins\BLUI\ThirdParty\cef\Win\include/base/cef_thread_collision_warner.h(182): warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
1> [2/2] Link UE4Editor-Inventory48.dll
1>LINK : fatal error LNK1104: cannot open file 'C:\Users\.\Documents\Unreal Projects\Inventory48\Binaries\Win64\UE4Editor-Inventory48.dll'
1> -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: C:\Users\.\Documents\Unreal Projects\Inventory48\Binaries\Win64\UE4Editor-Inventory48.pdb
1> Total build time: 115.09 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ""C:\Program Files\Unreal Engine\4.8\Engine\Build\BatchFiles\Build.bat" Inventory48Editor Win64 Development "C:\Users\.\Documents\Unreal Projects\Inventory48\Inventory48.uproject" -rocket" exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========