Ok I’ve tried just about everything that I could think of (which wasn’t much) then searched every possibility that I could think of with no avail.
I started to launch a blank project just to see if it works but the problem still exist and I don’t know why or how.
I’ve done the ISO setup (got the certificates and such) with everything saying valid.
I’m using:
Windows 10 Home
iPhone 4 Version: 7.1.2
Unreal Engine: 4.13.1 as of 10/17/2016
*Note: I’ve made a blank project in Unreal Engine 4.10.4 and it launched on my iPhone 4 with no problems with the same certificates and such with everything saying valid. So the only thing I know is the problem rests in Unreal Engine 4.13.1 so I must be doing something wrong ><
I’ve also uninstalled 4.13.1 and redownloaded it. Same problem.
Here’s the output log for my blank project.
LogTemp:Display: Executing iPhonePackager Validate Engine -project E:/A_Game Projects/Unreal Engine/blankproject_001/blankproject_001.uproject -bundlename com.savemoneyandlivebetter.AWTS
LogTemp:Display: CWD: E:\Epic Games\4.13\Engine\Binaries\DotNet\IOS
LogTemp:Display: Initial Dir: E:\Epic Games\4.13
LogTemp:Display: Env CWD: E:\Epic Games\4.13\Engine\Binaries\DotNet\IOS
LogTemp:Display: BranchPath = SATAMREIA/E/Epic Games/4.13/Engine/Binaries --- GameBranchPath = SATAMREIA/E/Epic Games/4.13/Engine/Binaries
LogTemp:Display: Searching for mobile provisions that match the game 'blankproject_001' with CFBundleIdentifier='com.savemoneyandlivebetter.AWTS' in 'C:\Users\Mr. Folger\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'
LogTemp:Display: Phase 0 considering provision 'AWTS.mobileprovision' named 'AWTS IOS Profile'
LogTemp:Display: Looking for a certificate that matches the application identifier '653NVC95X7.com.savemoneyandlivebetter.AWTS'
LogTemp:Display: .. Provision entry SN '68398D7B97ABA8E3' matched 1 installed certificate(s)
LogTemp:Display: .. .. Installed certificate 'iPhone Developer: Benjamin Folger (UD6W7BE869)' is valid (choosing it) (range '10/12/2016 11:55:04 AM' to '10/12/2017 11:55:04 AM')
LogTemp:Display: Picked 'AWTS.mobileprovision' with AppID '653NVC95X7.com.savemoneyandlivebetter.AWTS' and Name 'AWTS IOS Profile' as a matching provision for the game 'blankproject_001'
LogTemp:Display: Looking for a certificate that matches the application identifier '653NVC95X7.com.savemoneyandlivebetter.AWTS'
LogTemp:Display: .. Provision entry SN '68398D7B97ABA8E3' matched 1 installed certificate(s)
LogTemp:Display: .. .. Installed certificate 'iPhone Developer: Benjamin Folger (UD6W7BE869)' is valid (choosing it) (range '10/12/2016 11:55:04 AM' to '10/12/2017 11:55:04 AM')
LogTemp:Display: Executing iPhonePackager Validate Engine -project E:/A_Game Projects/Unreal Engine/blankproject_001/blankproject_001.uproject -bundlename com.savemoneyandlivebetter.AWTS
CWD: E:\Epic Games\4.13\Engine\Binaries\DotNet\IOS
Initial Dir: E:\Epic Games\4.13
Env CWD: E:\Epic Games\4.13\Engine\Binaries\DotNet\IOS
BranchPath = SATAMREIA/E/Epic Games/4.13/Engine/Binaries --- GameBranchPath = SATAMREIA/E/Epic Games/4.13/Engine/Binaries
Searching for mobile provisions that match the game 'blankproject_001' with CFBundleIdentifier='com.savemoneyandlivebetter.AWTS' in 'C:\Users\Mr. Folger\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'
Phase 0 considering provision 'AWTS.mobileprovision' named 'AWTS IOS Profile'
Looking for a certificate that matches the application identifier '653NVC95X7.com.savemoneyandlivebetter.AWTS'
.. Provision entry SN '68398D7B97ABA8E3' matched 1 installed certificate(s)
.. .. Installed certificate 'iPhone Developer: Benjamin Folger (UD6W7BE869)' is valid (choosing it) (range '10/12/2016 11:55:04 AM' to '10/12/2017 11:55:04 AM')
Picked 'AWTS.mobileprovision' with AppID '653NVC95X7.com.savemoneyandlivebetter.AWTS' and Name 'AWTS IOS Profile' as a matching provision for the game 'blankproject_001'
Looking for a certificate that matches the application identifier '653NVC95X7.com.savemoneyandlivebetter.AWTS'
.. Provision entry SN '68398D7B97ABA8E3' matched 1 installed certificate(s)
.. .. Installed certificate 'iPhone Developer: Benjamin Folger (UD6W7BE869)' is valid (choosing it) (range '10/12/2016 11:55:04 AM' to '10/12/2017 11:55:04 AM')
LogPlayLevel: Launcher Device ID: IOS@All_iOS_On_SATAMREIA
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogCook:Display: Sandbox cleanup took 0.885 seconds
LogCook:Display: String asset reference resolve tried 1 did 0
LogRedirectors:Display: Timer ResolveTimeLoad 0.000000
LogRedirectors:Display: Timer ResolveTimeDelegate 0.000000
LogRedirectors:Display: Timer ResolveTimeTotal 0.004032
LogBlueprintCodeGen: GenerateStubs - all unconverted bp: 0, generated wrapers: 0
LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0
LogChunkManifestGenerator: Chunk: 0, Started with 478 packages, Final after dependency resolve: 478
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 333, size is 150.29kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 0.000016s total time 2.202614
LogCook:Display: Peak Used virtual 1428 Peak Used phsical 1275
LogCook:Display: Hierarchy timer information
Name: Length(ms)Root: 0.000000ms
GenerateLongPackageName: 0.078075ms
SavingAssetRegistry: 561.047636ms
IntStats
LoadPackage=20
SavedPackage=1035
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000053
LogPlayLevel: Running AutomationTool...
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="E:/A_Game Projects/Unreal Engine/blankproject_001/blankproject_001.uproject" BuildCookRun -project="E:/A_Game Projects/Unreal Engine/blankproject_001/blankproject_001.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -
ue4exe=UE4Editor-Cmd.exe -utf8output -platform=IOS -build -map=/Game/Test_Map001 -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/Test_Map001 -Messaging" -device=IOS@All_iOS_On_SATAMREIA -addcmdline="-SessionId=EB5FD4B34A15CA91791CDDBA8F9B4C14 -SessionOwner='Mr. Folger' -SessionName='Launch On Device' " -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for E:\A_Game Projects\Unreal Engine\blankproject_001\blankproject_001.uproject
LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.754919
LogPlayLevel: CommandUtils.Run: Run: E:\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game IOS Development -remoteini="E:\A_Game Projects\Unreal Engine\blankproject_001" -noxge -generatemanifest -NoHotReload
LogPlayLevel: UnrealBuildTool: Picking the default remote server
LogPlayLevel: UnrealBuildTool: Remote compiling requires a server name. Use the editor (Project Settings, IOS) to set up your remote compilation settings.
LogPlayLevel: UnrealBuildTool: Doing xcode-select --print-path
LogPlayLevel: UnrealBuildTool: ERROR: Failed to start local process for action ("Cannot start process because a file name has not been provided."): -o BatchMode=yes ${CURRENT_USER}@ "cd \"/\" && xcode-select --print-path"
LogPlayLevel: CommandUtils.Run: Run: Took 0.702403s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): E:\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game IOS Development -remoteini="E:\A_Game Projects\Unreal Engine\blankproject_001" -noxge -generatemanifest -NoHotReload. See logfile fo
r details: 'UnrealBuildTool-2016.10.18-11.27.19.txt'
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: at AutomationTool.BuildCommand.Execute()
LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] Arguments)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.250139
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Deployment failed! Unknown Error