Unreal 5.3 Scene Optimization

Hey guys, Unreal n00b here.

So I’m in the process of optimizing my scene as some elements is chugging my system quite heavily. I’ve got a big open map, with a dungeon area in the middle. What would be the best way to optimize the scene so that when the player is not in the dungeon, nothing in the dungeon actually renders and hence doesn’t affect performance?

Any help in this regard will be immensely appreciated.

Kind regards

Hello,

As long as the interior of the dungeon is not visible, the meshes there should be automatically culled.

I’d press CTRL + Shift + Comma while playing in editor to see what’s the biggest contributor to frametime. (Don’t worry about ‘Slate’, that’s just editor stuff)