Hey guys, Unreal n00b here.
So I’m in the process of optimizing my scene as some elements is chugging my system quite heavily. I’ve got a big open map, with a dungeon area in the middle. What would be the best way to optimize the scene so that when the player is not in the dungeon, nothing in the dungeon actually renders and hence doesn’t affect performance?
Any help in this regard will be immensely appreciated.
Kind regards