Hello everyone. Hopefully this will be a quick-fix. I recently re-installed VS2013, and have been having troubles building anything for UE4 at all. I’ve tried installing the June 2010 runtimes, and have made sure my environment variables are set properly since the reinstall. Unfortunately, I’m still receiving this error:
1>------ Build started: Project:
Shale, Configuration:
Development_Editor x64 ------ 1>
Parsing headers for ShaleEditor
1> E:/Shale/Shale/Source/Shale/ShaleHud.h(23)
: Expected an include at the top of
the header: ‘include
“ShaleHud.generated.h”’
1>EXEC : error : Failed to generate code for ShaleEditor 1>EXEC : error :
UnrealHeaderTool failed for target
‘ShaleEditor’ (platform: Win64, module
info:
E:\Shale\Shale\Intermediate\Build\Win64\ShaleEditor\Development\UnrealHeaderTool.manifest).
1>C:\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5):
error MSB3073: The command
““C:\Program Files\Unreal
Engine\4.0\Engine\Build\BatchFiles\Build.bat” ShaleEditor Win64 Development
“E:\Shale\Shale\Shale.uproject”
-rocket” exited with code -1.
Any help on this matter would be GREATLY appreciated. Thank you!!