I upgrade from 4.16 to 4.18 so I skipped 1 update. Now when I open the landscape painter the engine crashes.
I checked some logging myself and there seems to be a shader cache missing… I am not that technical.
The landscape uses a landscape material with some layers (nothing special)
Can you show us the logs? Otherwise there’s no way to know what the problem is.
Found something interesting: I switched back to the defered renderer (I was working with forward shading) and everything seemed to work normal. Now I am thinking of a work around… I paint my landscape in defered rendering and a play my game in forward shading. Not tested Yet.
Ok Ok for anyone interested I switched back and forward between forward rendering and defered shading. terrain layer painter crashes on forward shading and doesnt on defered rendering. So…
I paint terrain defered rederer and play forward renderer :0) Hope it helps somebody.
BTW: they almost look identical and performance is also almost identical so I think its time to remove the defered renderer completely.