Hey guys,
I’m using a DownloadImage node in my Blueprint Actor’s Event Graph to get an icon from a URL and want to use that Icon as Image source in a Widget. My problem is the DownloadImage returns a Texture and the Widget Image needs a Texture2D and I can’t find a way to do a conversion.
Any idea?
Thanks !!!
This might help:
Use the Set Brush form Texture Dynamic
Also if you wanted to use the texture on an object:
Hey Kevin, thank you so much mate… That works nice and smooth
Much easier than I thought.