I have levels with multiple pathways to different levels I would like to be able to spawn my character close to the entrance/exits in which they take to the next level right now I only have one spawnpoint using the player start it looks kinda weird spawning the character far away from where they entered/exited the level
How would I go about using multiple spawn points to place my character where I want them to be when entering a new level?
Can’t say anything about multiplayer setup for something like this without knowing what drives the logic behind it but for single player, I’d just have the entrances / exits have a transformed offset scene component dummy pointing the right way (with a tag) and teleport the player there. They will never know.
Either use tags or look up the exits in a dictionary variable by name. There’s gotta be a dozen ways of doing the whole shebang, though. Some better than others, surely.
Thank you both for the suggestions! I opted to teleport the player since I have a fade from black animation every time I enter a new level so it would be super easy to hide it.