Hi everyone,
I’m trying to use the patching system, as explained here:
Everything works well at first time, I get a [projectname]-[platform]_P, and if I place it on the content folder of my game, voila, new assets are loaded. My question now is, how do I increment on that patch. At the moment I have 2 paks on my content folder of my game, for instance:
Patching1-WindowsNoEditor.pak
Patching1-WindowsNoEditor_P.pak
I now want to release a new patch with more improvements, so they should take priority over _P.
Patching1-WindowsNoEditor_P2.pak does not work, for instance.
Also, is _P something the engine is always looking for? can it be renamed in to an actual name, for instance _01 that signals patch number 01?
Thank you