So I have this code:
USTRUCT(blueprintable)
struct FTileSystemTilePartState
{
GENERATED_USTRUCT_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Tile System")
TSubclassOf<ATileSystemBaseTilePart> TilePartClass;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Tile System", NoRep)
bool RandomizeTilePartClass = true;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Tile System")
bool LightSourceIsActive;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Tile System")
bool DoorIsLocked;
};
For some reason ONLY TilePartClass is showing up in the editor details window, it was working fine earlier it just started doing this randomly after I closed and reopened the editor.