What is the correct way to place a simple 3d object in space in modelling? Should the middle of one edge, the middle of the object (center of mass) or one vertex be in the origin? I get that it can differ for special object, but what’s the way to go for e.g. a wall?
I’m a bit confused, so far I mostly used either a vertex or an edge for all my cuboid-like objects. That made sense to me for example with the animation of doors. But now I downloaded a product from the marketplace that only really works when I place the middle of all parts of buildings in the origin. This forces me to adjust all those objects in my level again. Luckily those aren’t too many but then I will struggle with my doors…