In our game project, the Move To task written at 4.9 version time can work perfectly, but recently we upgrade to 4.13, when we add new Move To task now to our behavior tree, it can never finish, just stuck itself.
I searched on the forum, someone suggested (link here) check “Enable BTAITasks” option in Project Settings->AI System. Good thing is this made 4.13 new Move To task work, but this time old Move To tasks failed. They weirdly act the same, stuck at Move To, never finished.
This makes me so confused, anyone can explain this? Thanks!