After creating a new UE4 Project, I opened up the configuration manager and it has three options in the configuration for my project that should not be there.
- Shipping_RocketGame
- Development_RocketGame
- DebugGame_RocketGame
After creating a new UE4 Project, I opened up the configuration manager and it has three options in the configuration for my project that should not be there.
There are a number of other references to it in the build tool as well.
Hi Bob_Gneu,
I have been unable to find these options that you list. Would you mind sending me a screenshot so I can better assess what is going on? Thank you!
Those project configurations are being used - they’re tied to the DebugGame, Development, and Shipping solution configurations, for when you build a standalone version of your game without the editor.
You’ll see them printed to the build output when you build one of the non-editor configurations:
1>------ Build started: Project: MyProject10, Configuration: DebugGame_RocketGame x64 ------
Rocket is an internal codename we were using for our public UE4 release, which is the one you’re using.
I have updated my original post with a screenshot. These are still present in the generated project/solutions with 4.0.2.
Thank you, yes. I am aware of its use as a code name. I was only alerting because of that. I was under the impression that this stuff was going to be spirited away. If the intention is to keep it around, all is well.