What I’m trying to do:
I have a character rig (is animated by Kinect) and it should fall down like a normal physics body (and collide with the static world).
So he can still move and fall over.
This is an image for understanding:
What I’m trying to do:
I have a character rig (is animated by Kinect) and it should fall down like a normal physics body (and collide with the static world).
So he can still move and fall over.
This is an image for understanding:
Another way to solve my problem would be: How to freeze a ragdoll and behave like a physical object.