These warnings pop up continuously while standing on a dynamic BP.
LogNetPlayerMovement:Warning: ClientAdjustPosition_Implementation could not resolve the new relative movement base actor, ignoring server correction!
LogNetPackageMap:Warning: FNetGUIDCache::SupportsObject: StaticMeshComponent /Game/Maps/UEDPIE_2_Test_Map.Test_Map:PersistentLevel.ScenarioProp_3.Prop Mesh NOT Supported.
Any ideas what’s going on? I’ve been stepping through UE4 code but am at a loss.
If I make the BP StaticMesh static and not movable, it gets rid of the first warning. But second one happens continuously.