I know that there are several ways to approach this, and probably lots of reasons to choose any of them. I would like a breakdown of the methods and reasons some of you like, including:
-Where you choose to spawn your characters from (playercontroller, level blueprint, gamemode, etc.)
-Whether you would use this for singleplayer vs MP and why
-How (or why it wouldn’t matter how) you would implement a save system using your spawn system
-Checkpoints?
Bad answers welcome
Cheers