I created a skeletal mesh for a wheeled vehicle. I followed the rigging instructions in the Vehicle Art Setup page (). Now, inside the Physics Asset for the skeletal mesh, when I click Simulate the vehicle spins in circles as the wheels freely rotate under the vehicle. It’s as if the wheels were round spheres, and not attached to the car.
Here’s a video of the car doing pirouettes:
Is this a problem with the rig? It has a root joint, and one joint at each tire’s center. Are there constraints that need to be placed on the joints in Maya prior to the mesh being exported?
Any help would be greatly appreciated. Thank you.