I only see one motion controller defined in the default spawn blueprint in the ue4 vr template. I also notice that there is only one mannequin hand mesh, but there are 2 in game? How exactly does this work, where is this being done?
Hello,
Good question - Both hands are spawned in MotionControllerPawn. On spawn a “Hand” enumerator is used (Left/Right)(Think of an enumerator as a pre-defined list of options)
Inside of BP_MotionController(The hand) the Mesh is inverted if it is the Left Hand (Negative Z scale)
Hope that helps!