I am a software engineering student attending Oregon Institute of Technology entering my senior year. For my senior project I am building a game for VR on the HTC Vive. Problem is, I have no idea where to start working towards the game. I am given a year to finish this, so I have plenty of time to learn. The following is some of the requirements set for the project.
- Assets (Models, Textures ect.) must be made by me.
- The character’s hands must move with the player’s hands.
- The character must be able to swing a sword.
- There only has to be one level.
That’s about it. A full game is not required, just a “demo” of what can be done.
I have spent the last month learning Blender and am fairly comfortable with it but keep running into problems every time I try to export a model for Unreal. Additionally, all of my models turn out with a high polygon count, well, what I assume is way too high for VR. (180,000 triangle range).
Should I even be starting with assets? Should I instead make the games landscape and camera controller?
Any advice on where to get started would be great, links to tutorials would also be of great help.