Hey guys, been scouring the internet looking for other people who’ve had this same problem, and haven’t had any luck. I’m using the Ark Dev Kit, so I’m guessing that could be contributing to the problem (settings are pretty opaque).
I’ve got a skeletal mesh that was exported from Maya 2016, and that mesh has sub-meshes (eyeballs, tongue, teeth, etc). Most everything seems like it looks okay, but I’m getting a few odd artifacts. The first (and my current source of frustration) is the blowhole. Here’s what it looks like with a day’s worth of finagling:
And here are the shaders for it:
Here’s what I get in the normal editor (no adjustments made to imported material):
The other problem I’m seeing has to do with the eyes-- in the ark dev kit they look like this:
And in normal unreal they look like this (not perfect, obviously :B):
Sooo basically, it seems like there’s something funky going on with the light, or the ark dev kit is balls when it comes to importing things. Any ideas? Thanks in advance for any advice you might have!