I’m trying to fire a projectile, read the location of that projectile when it hit something, and put this in an Event Dispatcher so I would be able to read this value in another Class Blueprint.
In my projectile Blueprint, I called an event dispatcher, then went to my character Blueprint, click and drag the event dispatcher from the projectile blueprint to it, and chose Assign from the drop down menu.
Unfortunately I got trouble to bind the target in my Bind Event Dispatcher. It seems like it’s waiting for another type and I don’t know why.