Why are my textures becomeing low resolution over very short distances?

Why my textures becomes low resolution over very short distances?

How can I disable this. I just want to render a scene. The performance is not important for me in this case.

Take a look at this thread: https://answers.unrealengine/questions/25898/how-to-disable-texture-blurring-based-on-a-camera.html

Hi Pedro,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thanks, TJ