Hello,
I have created a simply low poly static mesh in blender. I did not create UV’s for it, I simply textured different objects 2 colours.
When I import the model in and drag it into my brand new C++ basic code template it is brightly lit and looks good as shown below.
However, when I rebuild the lighting as it asks me too, the model becomes very dark. As shown below.
I apologise if this is something very easy, I’m still new. I’ve tried a lot messed around with a lot of settings for an hour and haven’t had much luck. Any help is most appreciated.
Here is a link to the blender and fbx file incase you need to look at it. Thank you again.
https://www.dropbox./s/spfqkge3p54yjnf/PolyTree1_Textured.blend?dl=0
https://www.dropbox./s/e717tp3gmatxqc3/PolyTree1_Textured.fbx?dl=0
To add:
I do not believe any light map is being generated on either channel 1 or 0. Screenshot below.