Why AddMovementInput work on Character and not on a simple Pawn?
A simple Pawn does not have a Character Movement Component. This is a special component that handles all the character-specific movement, etc, whereas the simple Pawn is meant to be more generic, and you would implement all your own movement logic.
Ok thx, but can I create a movement controller for my pawn to use the AddMovementInput function in my Pawn’s Blueprint ?