did you try Auto-Convex collision ? it might do the job depending on the shape of your meshes
Hey Guys,
I have imported a number of meshes which are relatively simple, yet the geometry is not well suited for collision decomposition, I am trying to use Per-poly collision, and from what I was told, you can use “Use complex collision as simple” to do this, however, when I enable this my collision still fails to work. Any ideas?
Cheers,
I did try that, but unfortunately as I mentioned above the geometry of the mesh makes it impossible to automatically generate accurate collision meshes, which is why I was hoping to use per-poly, at least until I can manually go through and build up the collision meshes (I have a lot of meshes).
Cheers,
Take a look at this video and check if you do the 3rd way as it is shown in the video: Because normally this way works in every case (excep of backfaces → e.g a plane. So you will be abel to walk through it from one side ^^)
I managed to solve it. It was an issue with the C++ side of my code.
I managed to solve this on my own. Turns out that when I generated the mesh, I was not creating a UBodySetup for it. This caused the editor to behave strangely and not store collision settings for the mesh (although everything looked fine). I fixed this issue and Use Complex as Simple
started to work!