Hello !
I am using the sidescroller template. I used the main character skeletal mesh to make an enemy. So there is a target point in the level and I use the simple move to location function in the blueprint to move it with a navigation bounds volume. Everything is working : it goes to the right place every time, the run animation fire if it is walking, else it’s the idle animation.
However, although I can collide my mesh when the enemy is running, I can’t when it doesn’t move in the idle animation ! So, is there a way to activate the collisions when a blueprint is not moving ?
Thanks for helping me !