I made a wheelchair in max. In the Unreal Engine, the wheelchair float above the ground, and I checked the root, and it’s 0,0,0. Doesn’t anyone know what is going on
Have you Checked its Collision box ? Sometimes I get weird collision boxes on import.
Another thing to check is to make sure the wheelchair sits correctly within the capsule component. I have had several meshes I had to adjust within the character editor to get them positioned correctly within the capsule component.
There isn’t a capsule on vehicle
Do you mean in the physics bp. Yes I checked