Work with engine from source but do not add full source to project

Hey guys, I hope my question wasn’t asked a hundred times: I want to work with a self-compiled version of the engine but I do not want to have the whole engine source code reference in my UE projects, because everytime I change the build configuration (e.g. from “Development Editor” to “DebugGame Editor”) VS2013 starts to build the whole engine from scratch.

Is there any way to get the same behaviour as when I would download the binary version through the launcher (i.e. only reference by header files and link against lib files)?

That’s expected behavior. Project settings are changed so engine is getting rebuilt with the new ones.

Hi Data1992,

We have been doing some work recently to reduce project build times when changing Solution Configurations in Visual Studio. You should see some improvements in these areas in future versions of the Engine.