HI,
I am having multiple issues trying to get world comp to properly stitch my terrain. I"ve asked on ue4 forum but no help at all yet, so I"m coming here hoping for a few answers.
As you can see there, the two terrains are not stitch, Yet SCULPTING as seen in pictures works oddly enough…its a waterfall effect of sorts
What causes this anyone know ?
I"ve already as one would expect, added a terrain VIA world comp windows, by right clicking current terrain that shows up , and choosing to add another via xy positioning…it just won’t stitch, bc its trying to place the new terrain at a much higher Z value than first terrain.
Is this a known issue in 4.19, if so what might be a fix ?
I’m not ready for ‘tiled’ output as I don’t really have the funds atm for a version of l3dt that has a high enough output that works with my current project,plus I also find that right now, manual terrain sculpting is proving incredible and very rewarding so I"m continuing in that fashion, if not a slight time sink ( but well worth it ). It’s not canned-
There is something with my first terrain which I ‘added’ to levels windows, as if I out FRESH with a new level with no sculpting at all, it stitches fine when creating a new one from the actual world comp window,so its clear that part in the engine works, just not with my terrain and so far "Ive got no idea what would cause it.
I"d appreciate some help with this, as I was ready to do world comp but didn’t expect to be hit with this weird stitching problem.
TY