Faced one problem with world aligned texture placed in post process material. XYZ output gives result shown on screenshot.Seems like only Z axis is projected. Is there is something I am missing in setup?
Tested in clear project. Same result on 4.11 version.
Thank you for suggestion, Luos.
Still got same effect even without absolute world position node. World aligned texture works fine if it’s used in surface material, got problem only in post process material.
WolrdAlignedTexture node uses vertex normal by default to blend between projections. As you’ve probably guessed, there is no vertex normal data available in post-process, so you should plug in something into WorldSpaceNormal slot, probably something like SceneTexture:WorldNormal.