Failed to connect to bundle

Getting a Failed to connect to bundle with Unknown error 0xE80000B7 when launching to iOS. Mobile provision and certificate are green but in the output log the bundle identifier is different than in the ios project settings. It has substituted YourCompany into the Bundle identifier.

Hey ,

Could you please provide me with the full output error from the editor? You can simply copy and paste them into a text document and upload them with your next reply.

Looking forward to hearing back from you, thanks!

,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

Sorry I forgot about this here is the log. This project launched fine in 4.9. [link text][1]

73229-bundle+error.txt (14.6 KB)

Are you working out of Source or Binary? If you’re in 4.11 Preview 1, I would highly suggest that you work in 4.10.1 which is an actual released version, not just a preview of the engine and it’s upcoming changes.

I would also attempt to delete the Intermediate and Saved folders from your project folder, as sometimes those files may not fully delete and cause trouble when you’re trying to package.

I also noticed a specific error within your :

LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: WARNING: ERROR: NOTE: Please ensure that 64bit Tools are installed with DevStudio - there is usually an option to install these during install
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no compilation capability.

Please look at the following [AnswerHub Post][1] and see whether or not their suggestions fix the situation.

Upgraded to Engine Version 4.4.2, 64 Bit Tools are not installed - Programming & Scripting - Epic Developer Community Forums

I just downloaded it from the launcher and I’m just trying it out since it is a preview. Deleting the Saved folder didn’t fix it.

The problem seems to be the following line: “Error: Failed to connect to bundle ‘com.YourCompany.Sudoku’” which isn’t the correct bundle name. The correct bundle name is shown at the top of the log - com.m2pixels.sudoku

What is set as your bundle within your project? You should recheck your bundle information and ensure there isn’t a typo.

[Packaging Projects Documentation][1]

Packaging Unreal Engine Projects | Unreal Engine 5.1 Documentation

Yeah it’s correct. It won’t even start the launch process if it is not. This is a project that launched fine on 4.10. I even tried a new blank project and it does the same thing on 4.11p2

Thanks for letting me know that a blank project also was having trouble. I found a in our system today. UE-24789 has been fixed but it’s not released yet. Please wait for a newer preview of 4.11 for this to be fixed in.

it seems I met the same problem,
error log:
LogPlayLevel: Getting IOS Deploy()
LogPlayLevel: Project.CleanStagingDirectory: Cleaning Stage Directory: /Users//Documents/Unreal Projects/BPGame/Saved/StagedBuilds/IOS
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: /Users//Documents/Unreal Projects/BPGame/Saved/StagedBuilds/IOS
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: /Users//Documents/Unreal Projects/BPGame/Saved/StagedBuilds/IOS
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying UFSFiles to staging directory: /Users//Documents/Unreal Projects/BPGame/Saved/StagedBuilds/IOS
LogPlayLevel: CommandUtils.Run: Run: mono “/Users//Codeworks/Githubs/UnrealEngine/Engine/Binaries/DotNET/IOS/DeploymentServer.exe” Backup -file “/Users//Documents/Unreal Projects/BPGame/Saved/StagedBuilds/IOS/Manifest_UFSFiles.txt” -file “/Users//Documents/Unreal Projects/BPGame/Saved/StagedBuilds/IOS/Manifest_NonUFSFiles.txt” -device 8efaa6b686927363abd8d925ec908b50f3c39d70 -bundle com.YourCompany.BPGame
LogPlayLevel: mono: [deploy] Created deployment server.
LogPlayLevel: mono: [DD] Trying to connect to mobile device running iOS …
LogPlayLevel: mono: [DD] Mobile Device ‘tianyi??? iPhone 5c’ connected
LogPlayLevel: mono: Failed to connect to bundle ‘com.YourCompany.BPGame’ with Unknown error 0xE80000B7
LogPlayLevel: mono: [DD] … Error: Failed to connect to bundle ‘com.YourCompany.BPGame’

alt text

UE-24789 was fixed in 2824708 changelist. 4.11 Preview 3 is currently on changelist 2829568. Have you tested this out in 4.11 Preview 3?

Please keep in mind that it’s not advised to develop in a preview version of the engine however, we do have source available through GitHub which you can make changes to your current build and add in fixes or new content that comes along.

Thanks!

I am still encountering this in 4.11 Preview 4.

I explicitly set the bundle id in settings, but it still tries to sign with “YourCompany.[ProjectName]”

I am still encountering this in 4.11 Preview 4.

I explicitly set the bundle id in settings, but it still tries to sign with “YourCompany.[ProjectName]”

Still happening in Preview 5 :frowning:

UE-24789 has been resolved in CL 2827974. I just ran a test on this to verify this was done accurately. However, the bundle ID is still an issue in the released version of the engine. We’re hoping to have that fix released soon, thanks!

i am having the same issue on preview 6

LogPlayLevel: mono: [deploy] Created deployment server.
LogPlayLevel: mono: [DD] Trying to connect to mobile device running iOS ...
LogPlayLevel: mono: [DD] Mobile Device ''s iPhone' connected
LogPlayLevel: mono: Failed to connect to bundle 'Pyropace.Test' with Unknown error 0xE80000B7
LogPlayLevel: mono: [DD]  ... Error: Failed to connect to bundle 'Pyropace.Test'
LogPlayLevel: mono: [DD]
LogPlayLevel: mono: Exiting.
LogPlayLevel: CommandUtils.Run: Run: Took 2.066588s to run mono, ExitCode=1

I am also using self provisioned certificate from xcode. i suspect it has something to do that

Have you all verified that your [Apple Certificate][1] was up to date?

https://developer.apple.com/certificationauthority/AppleWWDRCA.cer

Hi @, yes it is up to date, I am still having the issue.

Thanks

Please [review this thread][1] and try the suggestions provided by Pete. He is one of our Developers and he’s been working on resolving this. Could you also try and package in 4.11 preview and let me know what happens?

Thanks!

iTunes Connect invalid binary - Mobile - Epic Developer Community Forums