[4.10] IOS launch failure
Hi, I am trying learning how to launch a game on an iphone and am having a few problems with deployment. I am using the vehicle advanced template with no modifications. The certificate and provision have been properly set up and are valid. When I launch the game I get an unknown error and have attached the output log. I noticed that it says "Failed to connect to bundle". I'm basically stuck and I'm not sure where to go from here.
Few things to know:
asked Dec 27 '15 at 06:06 PM in Packaging & Deployment
Code iOS projects on Binary (Epic Games Launcher version of the Engine) will not package or launch on iOS devices. Please make sure that you are using a Mac in order to package your iOS project. You may also want to check that your XCode is up to date and that you're not using a beta version.
I also browsed through Jira and found UE-16236 which is a bug stating that Windows code projects fail to package on iOS devices from GitHub.
answered Jan 04 '16 at 04:02 PM
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