Launching to Android Fails - Unknown Error
Hey guys, I'm just starting to get into the mobile side of Unreal Engine 4 so most of this is new to me. I was trying to following the Android Quick Start guide and when I get to the part of trying to launch to my device, it starts to package it all up, but then a couple of seconds later it fails, with an Unknown Error.
I read up on some other people having similar problems to this, which led me to remove a plugin I had that could have been causing it, but even with it removed, and creating a whole new project, it still seems to fail.
I've looked through the Log, and the only actual error there is, is the Unknown Error when it fails to launch; however there are some warnings. Looking at the warnings myself, I'm not too sure what they mean, or where to begin with resolving them, but I'm hoping maybe one of you could, or point me in the right direction as to what might be causing the failure.
Here are some of the warnings, I'll attach the whole log file as well though:
asked Sep 28 '16 at 05:39 AM in Packaging & Deployment
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
answered Oct 10 '16 at 04:39 PM
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