Branch: Binary
Version: 4.1.0-2053896
I’m following this tutorial and I can’t seem to get my simple cube mesh to fracture at all: Unreal Engine 4 - Destructible Mesh Tutorial - YouTube
What I’ve done so far:
- I’ve created a DestructibleMesh based on my basic cube with a cube collision.
- In Default Destructible Parameters > Damage Parameters I’ve set the Impact Damage to 1.0 and the Default Impact Damage Depth to 1
- Pressing the “Fracture” button seems to do nothing to the mesh. I see two popups that disappear nearly instantly (Processing Sections/Processing Chunks), and sometimes the shading on the model seems to change slightly (some smoothing bug?). However, there are zero fractures.
- Increasing the Impact Damage and Default Impact Damage Depth also does nothing. Increasing the Explode Amount does nothing. Changing the # of Voronoi Cell Site Count does nothing.
- Preview Depth 0 is the only dropdown item that appears.
Thinking that my mesh might be buggy in some way, I repeated the process of turning a model into a DestructibleMesh with a prop that comes with UE4, the SM_CornerFrame. Same problem. No fractures.
I’m at a loss at what could be causing the issue. The process of making a DestructibleMesh and then changing quick two settings seems easy enough. Thanks in advance for any help.
System Specs
- 15" Retina MacBook Pro (2012)
- Nvidia GeForce GT 650M 1GB
- 8 GB RAM
- OS X 10.9.2