Went on to continue with the game project, it wouldn’t launch.
Did a little Googling, found that it could be because a .uasset is corrupted.
Deleted the last things I remember being active, one by one, after I deleted something, and it crashed I restored it and moved onto the next file, it turns out it was the map, (kinda) deleting it allowed the editor to actually open, but it still crashed.
Restored the file anyways and launched again, got this crash report data.
MachineId:96999F78496FE8A2B20DB5B68392D87E
EpicAccountId:742c923a418d4fbb8f5e682f252ac4d5
Unknown exception - code 00000001 (first/second not available)
"Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\AssetRegistry\Private\NameTableArchive.cpp] [Line: 97]
Bad name index 0//0
"
KERNELBASE
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355]
UE4Editor_AssetRegistry!FNameTableArchiveReader::operator<<() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\assetregistry\private\nametablearchive.cpp:97]
UE4Editor_AssetRegistry!FAssetDataGatherer::SerializeCache() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:475]
UE4Editor_AssetRegistry!FAssetDataGatherer::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:81]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor_Core!FRunnableThreadWin::GuardedRun() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
kernel32
ntdll
And this log - [link text][1]
Here’s the log with the map, previous is without - [link text][2]
I can’t really see much difference and I’m pretty sure I reported it.
I’ve also verified the install if that matters, no change.
46658-battlefortheroids.log (16 KB)
[2]: 46659-battlefortheroids.log (12 KB)