Replicating ragdoll physics on server

This works for the client and the server but not any other client connect. Only works on the server when the server calls it. Dedicated server didn’t work as well as only the client it was called on saw the ragdoll

Has chance of a work around on this one?

bumping this, this would save me having to make death animations lol

bump … . .

Heres how i fixed it https://answers.unrealengine.com/questions/118390/ragdolling-replication-broke-for-me-in-45.html